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World Building 3 : Sillen Vale

Hello students, Crunch here with an article from Faculty Member Ryan Porta. In this article, he introduces us to the city of Sillen Vale, describes what makes it unique, and provides some plot hooks to use. The intention of this article is not only to demonstrate how to generate home-brew content, but also to give …

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Wrought Iron : The Articles : Episode 16

Hello students. Crunch here with your look behind the GM screen for Wrought Iron episode 16. This is going to be a shorter article as the content of this episode is fairly straightforward and roleplay-focused. I must admit, I am really surprised that we haven’t heard more reactions to what happened in episode 15. That …

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Review of Storm King’s Thunder

Hello students and AcadeManiacs. This week, faculty member Ryan Porta writes a review of a new published adventure. We did receive a review copy of this module and it will be part of the raffle pool at AcadeCon this year. If you just can’t wait and want to but it now, visit Amazon through our …

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Alignment : Part 2

Last week, we started talking about Alignment, a tricky subject that is a core aspect of Dungeons and Dragons. I introduced the concept and shared an opinion of Jacob from Edgeland Games. This week, I will respond to a few of Jacob’s points. To start, let’s talk about monsters and their alignment. How does alignment …

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Wrought Iron : The Articles : Episode 15

Hello students. Crunch here with your look behind the GM screen for Wrought Iron episode 15. All of these articles deal with facts from the episodes, but this one talks about a major spoiler. If you haven’t listened yet, I highly recommend that you do so before reading further. This was a tough episode to …

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Alignment : Part 1

In my opinion, alignment is one of the most polarizing topics within the RPG hobby, and specifically within Dungeons and Dragons. It is fundamental to the nature of the game, yet it is subject to constant debate. As it applies to games, alignment is both mechanical and philosophical, which only adds to the confusion. This …

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Wrought Iron : The Articles : Episode 14

Hello students. Crunch here yet again to discuss what happened behind the GM screen during Wrought Iron episode 14. This episode continues the dungeon crawl that the party started last time. To be blunt, I wish I had designed this dungeon better. As opposed to other times when I’ve run my players through dungeons, I …

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Review of Horror Adventures

Hello students. Professor Crunch here bringing you a review of Horror Adventures, a Pathfinder Roleplaying Game supplement. The Academy received an advanced copy of the book and I had a great time reading through all its spooky goodness. Is it Necessary? Before I get into the actual review, I want to address this question. It’s …

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Michael Played Legendary Big Trouble in Little China

    I had three games on my “to buy” list when I went to GenCon 2016. Marvel Legendary: Civil War, Legendary Encounters: Firefly and Legendary: Big Trouble in Little China. All three new installments of the Legendary Deck Builder system. So, you should know already that I really like the Legendary card games. You …

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GM Advice – Using the PC’s backstory

Using the PC’s backstory:   In my last article, I wrote about creating effective backgrounds for player characters. This included advice on how to write background that are not bogged down with too many details as well as a discussion about how to allow GMs to effectively use this background information in the story. Today …

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