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FAE – Deadlands (On hold)

Hello and welcome to the Campaigns. The Actual Play Podcasts from The Rpg Academy

This is FAE – Deadlands.

This game is being run semi-regularly over Google Hangouts and Roll20.net. Porter Williams (@Rzrstorm) is the GM. We knew we wanted to play a FAE game and in the process of creating our world we basically recreated Deadlands, so we decided to just make it official and play in that setting.

 

FAE – Deadlands – Episode 7 – Mcabre and Mrs. Kessel

FAE – Deadlands – Episode 6 – The Searchers . . . of the Barn

FAE – Deadlands – Episode 5 – Bad day at the Watering Hole

FAE – Deadlands – Episode 4 – Dances with Chupacabra

FAE – Deadlands – Episode 3 – The Quick and the Left For Dead

FAE – Deadlands – Episode 2 – The Good, The Bad, and the Zombie

FAE – Deadlands – Episode 1 – 3:10 to Hell

 

2 comments

  1. Peder

    This might be the most cliche campaign ever, also possibly the best thing I’ve listened to on this site, and I like a ton of episodes and actual plays, but this is about the most epic thing that I’ve ever listened to and I wish that I had been a part of this game), and I’d assume at this point it’s probably not going to continue anymore, but I hope that it does, because it’s just amazingly super epicly awesomely greatly amazingly wonderful, I don’t think I can actually find enough adjectives to describe how great this campaign was/is! And it seemed like it ran quite well with playing over Google hangouts, there are the two episodes that the sound was wonky, but there didn’t seem to be issues.

  2. harlandski

    I found the seven episodes of this campaign both entertaining and instructive. My main aim in listening was to get a feel for how other people play Fate Accelerated Edition so as to get some ideas for my own campaign, and the podcasts helped a lot here: I think I now have a much better understanding of how to use the Create an Advantage action which is something I’ve been struggling with, and the use of the Fate Fractal to turn a desert journey into a character which could attack and be attacked was illuminating. In terms of entertainment, the GM’s presentation of the setting and the NPCs was vivid in its detail, and the colourful PCs and intraparty tension added to the overall drama. I was also interested to see how it is possible to play a game where the PCs are relatively weak in comparison to the game world using FAE, as my reading of the rulebook had led me to believe FAE was more suited to high power games. My only complaint is that the series had to be put on hold after seven episodes for practical reasons, but still the episodes form a satisfying story arc in themselves.

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