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A New World (Complete)

A New World is our newest DnD Next Actual Play podcasts, DM’d by Michael. Our PC’s have been chosen by a Mysterious Benefactor to be part of an expedition through a portal that is “believed” to be a connection to a parallel and uninhabited world.  While everyone on board the ships are there for their own reasons, all hope to survive and flourish in this new world. It could be a re-start for some or a way to expand fame and fortune for others. For our PC’s their job is to find someone and come back home. A difficult task as so far, no one has been able to come back through.

WARNING – Most if not all of these podcasts contain adult content and language.  Enjoy!!

 

Table Topics 52 – A New World Postmortem 

Episode 20 – The End

Episode 19 – Dibs! 

Episode 18 – The Founding

Episode 17 – Theological Debate

Episode 16 – The Oath Hammer

Episode 15 – Roll Call!!

Episode 14 – Divine Asian

Episode 13 – Blaine Could Care Less

Episode 12 – How about a Turkey Vulture?

Episode 11 – Save Vs. Dictionary

Episode 10 – There’s always one!

Episode 9 – Box full of Demons

Episode 8 – The Tusks of Justice  

Episode 7 – We should go back!

Episode 6 – The Tursharktopis Conclusion

Episode 5 – It’s a what?

Episode 4 – Investigating the Holds

Episode 3 – Butt Cheeks

Episode 2 – Arouse the Ship

Episode 1 – Let’s Start with a Bang

14 comments

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    • Jonathon on July 31, 2013 at 6:49 am
    • Reply

    Uninhabited world huh?

    Hours and hours of podcasts of our fearless adventurers walking around finding nothing… LOL

    On board ships? Water ships? or Eberron flying ships?

    Is this going to be a fully made up adventure or will you be using parts of adventures from published adventures?

    Look forward to seeing Michael’s mind in action once again.

    Cheers

    Jonathon
    Colorado

    1. Jonathon,
      Well, not completely uninhabited. Last night they fought a Tursharktopis!! but it was 5 days (in-game) before they saw/fought the first thing. I wanted to get a sense of foreboding and dread of what ‘might’ be out there before they saw something. So it’s not just them sailing around. they were adrift at sea for several days before hitting land. So far they have stayed on the beach. In the next session we are going to start going into the forest. I’m two games in and I think it’s going well. Last night was better than the first night, but both were good. I was a little nervous about trying to re-capture that spark that was Made Men. I think I’m close.

      Those episodes should start rolling out in a couple months. I may through up the first episode as a teaser early to see what the reaction is.

      Michael

    • jacobppiper on March 17, 2014 at 9:10 pm
    • Reply

    you may have said this, but is this a campaign written by Ross Payton from role-playing public radio (RPPR)?
    bt dubs, amazingn informational, and hilarious games! Thank you guys!

    1. Jacob,
      Nope. This is an original adventure I created in part based on a series of tweets by TheAngryDm. It might have some similarities to another campaign but those would be unintentional.

      Hope you enjoy!!

      Michael

    • Scott H on October 24, 2014 at 12:21 pm
    • Reply

    Do you have any notes or anything on this campaign? I just finished the podcasts and really enjoyed the story. Interested to see how another group would play it to the end.

    1. Scott,
      Unfortunately no. I had all the ideas in my head and had a few notes and notecards for sessions, but no detailed notes. We did do a re-cap of the game and Caleb asked me some questions about what was going to happen and things like that, but no outline or notes are available.

      Sorry!

      ~Michael

    • Kasaris on November 22, 2014 at 8:19 pm
    • Reply

    Awesome introduction!

    1. Thanks! Hope you enjoy the rest.

      ~Michael

    • brad on January 2, 2015 at 7:29 pm
    • Reply

    The volume is very low on the 3rd episode. But enjoying so far.

    1. Brad,
      Thanks for the listen. We have had some audio issues off and on. Most of the A New World are okay, some of the Made Men are really rough. Happy to say we got most of them worked out on our current episodes.

      thanks again!

      Michael

    • Ian on February 17, 2015 at 5:04 pm
    • Reply

    Loving the podcast so far…a lot of fun to listen to.

    Does it bother anyone else that “create water” makes the weird acidic water? Water is water. Chemically, it can’t be something else. If you’re creating water, you aren’t creating “weird acidic liquid that this new planet is covered in”

    I guess my assumptions about magic in parallel dimensions is different than the DM’s. Oh well!

    Nice work on these.

    1. Ian,
      Thanks for listening! Yeah, that was not my best call. I wanted the need for water to be a driving factor for the group and the acidic water to be another “this is an alien world” reminder, but in hind-site I shoulda let it work and then found another way to make it interesting (fresh water probably would have drawn more predators, or maybe there still wasn’t enough so people would be rationing and that could create some interesting role play as people vied for favor . . . oh, well! I’ll remember that for next time.

      Michael

        • Ian on February 18, 2015 at 5:54 pm
        • Reply

        In the back of my mind I figured that was your goal – to make water a pressing need definitely upped the urgency factor.

        I do wonder if the simple fact that only 1 wizard is providing ALL the fresh water for everyone (which could quickly become a 24/7 job) would be more or less urgent enough?

        I’m on episode 6 now and cruising through these while I work. Thanks for putting them together. it’s ots of fun listening to these.

  1. Just finished listening through this. It was certainly interesting, but the idea of mystery seemed to be missing, it more seemed like a scary place with lots of monsters. Shame that it didn’t end up with more of an end, but at the end it was pretty obvious that it was loosing some steam, possibly some because the nights seemed more an adventure of the moment, with a little political intrigue.

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