Tag: Tools

Roll then Role-play

Hello all, Recently I wrote an post called No Roll Before It’s time wherein I covered what I think should be the proper flow of action between Players and DM’s. 1. DM’s give information 2. Players ask questions or declare actions 3. DM asks for a roll or check if required. 4. Repeat. In that post …

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Dungeon Talk: Episode 17 – It ain’t easy out here for a DM

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Podcast: Play in new window | Download (Duration: 57:30 — 52.6MB)Subscribe: Apple Podcasts | Google Podcasts | RSSHello all, Here is Episode 17 of  Dungeon Talk; our General advice/discussion podcast.   When ran a little long this week because of a new segment we tried, so we don’t quite get to all our the Topics …

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Dungeon Talk: Episode 16 – A New Introduction is in Order

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Podcast: Play in new window | Download (Duration: 1:04:03 — 58.6MB)Subscribe: Apple Podcasts | Google Podcasts | RSSHello all, Here is Episode 16 of  Dungeon Talk; our General advice/discussion podcast.   The big news this week is that one of frequent commentors and Twitter Followers; @vanRPL,  has given us an intro upgrade!   So, if …

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GM’s Toolbox by Caleb G. DM flubbing Rolls.

Every player of DnD can relate a story of a perfectly planned combat action or skill check that has failed simply due to a bad roll of the dice.  As GMs, you obviously experience this much more frequently as you have to roll for every monster, NPC, and opponent you put into the game.  In …

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GM’s Toolbox by Caleb G. Recurring Villains part 1

When planning a campaign, it is important to consider both the ultimate goal and how to get your players to that point.  Every DnD adventure is different, but we can identify certain themes that repeat themselves.  Usually games revolve around getting to a specific location, finding a specific item, or killing a specific person or …

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D&D and MTG: Synergy Part 1

A few days back, I had a half-formed idea. What if I bought a pack of MTG cards and used the cards in that pack as inspiration to design a session or start  a new D&D campaign?   I didn’t think it through very well but threw the idea out on Twitter to see if …

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Running a Successful Campaign: Tips & Tricks for Week 10

Weekly Tip/Trick for Friday, October 26th, 2012 Create a Unique & Captivating Story Dynamic Using Proper Planning – Developing a story that is both unique and that will keep players interested can be a daunting task at times.  With work, family, and our social lives outside of roleplaying, finding time to do this can be …

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Running a Successful Campaign: Tips & Tricks for Week 9

Weekly Tip/Trick for Friday, October 19th, 2012 Don’t Be Afraid to Say Yes, No, or Ask for Help – One of my biggest flaws as a DM is that I have a tendency to be too generous.  I love rewarding players, but sometimes it can get out of hand.  This works both ways though.  If …

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Running a Successful Campaign: Tips & Tricks for Week 8

Weekly Tip/Trick for Friday, October 12th, 2012 Know Your Group – Understanding what players do and don’t like is important, but it is also important to challenge them.  All players have a certain level of expectations, but how you present these in game is completely up to you.  Some players are more combat oriented, while …

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Running a Successful Campaign: Tips & Tricks for Week 7

Weekly Tip/Trick for Friday, October 5th, 2012 Have Fun! – This is the most important rule!  Countless times I have seen people get in arguments over rules, roles, etc. that really take away from the whole point of roleplaying.  As the DM, you have the final say in any dispute about the game or rules, …

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