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Hello all,
Here is Episode 6 of our Made Men DnDNext Play test game. This is our first session after our initial all-day Saturday game. To recap, the PC’s were told by Gradon that if they hunted down and killed the 4 NPC’s (the Players previous PC’s) who were thought to be responsible for the Princess and Sir Acues deaths that all would be forgiven. Since Jared (the Player) had missed out on the Saturday Game he did not yet have a PC in this game. Now, I could have simply added him in and waved the Magic DM hand and said, “His PC was there the whole time,” and that would be that. I don’t like to do that, though. Never had. In this case, I wish I had gone against my usual predilections and just did the hand wave. Jared the Player and his PC Wang, had a hard time fitting into this game. We discussed this somewhat in some of the Dungeon Talk Podcast that happened after this game (I think 9 and 9.1). There was also some confusion about Wang. Jared thought he was a Bounty Hunter, but we (over e-mail) had decided to make him a Hit Man. This was to keep from stepping on Rob’s (as Yomi) toes, since he was already a Bounty Hunter. Also, Jared decided to make his PC crazy, actually bat-shit insane. I really didn’t get that, which meant my vision of his PC and his vision of his PC were not the same.
As a general rule, I don’t think playing a truly insane PC is a good idea. Unless you are a very skilled player and the DM is very skilled it can cause problems the same way playing a loner, or a secretly evil PC can ruin a game.
Stay tuned for how things turn out.
*******Technical stuff*************
This was the first game in our regular venue of my basement. I don’t have all the audio equipment Evan has, so instead of each of us having our own microphone, we used a single Blue Yeti microphone in the center of the table. In some cases this turned out better, in some cases not. You also get some additional background noise from my wife and kids upstairs. As always I tried to cut out as much of it as possible, but in some cases I would have lost important dialogue so I left it in.
I added in the intro we use for our Dungeon Talk podcasts. Evan, uses Studio Pro for editing where I use the free version of Audcacity. I am not nearly as experienced as he is, so while it may be a matter of tools available, it’s more likely that I just don’t know what I’m doing yet, so the intro doesn’t fade out the same way, and I can’t figure out why.
Also, I included the outtro Evan did as well, that too isn’t mixed the same way. I’ll keep working on it and maybe by Episode 7 i’ll have it worked out.
Thanks!!
Michael – AKA Mumbles
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