Sep 13

Welcome to Detention, Episode 7!


Hello Academaniacs! Welcome to a new bonus feature on The RPG Academy, Detention!


We were so happy to hear good feedback about this bonus content that we decided to make more!

In this episode, Caleb and Scott are joined by special guest Michael, from…well…here.  As usual, these episodes are a little more rough around the edges, with less editing to reflect a more conversational tone. They also include more of the tangents, bad jokes, and adult language that we tend to use when we’re hanging out and having fun.

Detention is sponsored by Battle Bards! Be sure to check out their newest albums and don’t forget to use our exclusive coupon code when making a purchase. Overall, we learned with this episode to not record when two thirds of the cast is dead tired and more than a little punch drunk. With that in mind…

In Extra Curricular, things are scattered and chaotic. We talk about the loss of Mister Wilder, even if it is a few weeks old (we recorded this when it was more recent, sorry). Scott mixes up Big Trouble in Little China with something else. He then brings up the fuse to the potential powder keg that is his home life and talks about the crazy shenanigans happening in his home D&D game. Michael brings up the show Dark Matter. Scott talks about his indie improv group and we try to help with its name. Caleb can’t think of anything so Michael brings up AcadeCon. And then there is a heated debate about which door to pick to get the best prize. In Used Books, Michael shares a campaign that he’s attempted multiple times without the success he’s been hoping for and we talk about possible solutions. And in Class Review, we discuss the Barbarian. We focus on how the mechanics have changed through editions and talk about the different ways this class can be played.

-Professor Crunch-

As always, thanks for listening. Please let us know if you have any suggestions or requests for future episodes. We hope you enjoy.

Comments and Feedback are always welcome.


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  1. This was a great episode.

    First off – you always changes doors. The first time you select you have a 33% chance of being right. If a door is opened that doesn’t contain the prize, you now are asked if you want to switch. If you keep the door you selected at first, it is still a 33% chance of being right, because you picked it out of three doors. However, if you switch doors, you have a 50% chance of being right, because you picked it out of two doors. It’s really confusing, but the math on MythBusters did prove it to be true.

    Secondly – I want to play in that game that Michael has tried to run a number of times. It seems like a really cool concept, and i think what you guys covered makes a lot of sense on how it could potentially to be done to keep people invested. One idea that I had that I might have missed, but just came to me now, is to spend part of session 0 with character creation and everything really laying out what the first few sessions are going to be like, get the player buy in immediately on it so that when the second session has more environmental survival aspect the players are very prepared for it.

    Thirdly – Barbarians are great, I enjoyed running a campaign with one in it. I do not have any book examples that I can come up with off the top of my head though. Actually, I might…

    Perrin Aybara from the Wheel of Time series. Generally a gentle guy, but has some of those nature almost raging tendencies that come out from time to time, and has a connection with wolves.

  2. So Michael, I think your cohosts were correct, the system didn’t work for what you wanted to do. Even though session 1 was fun, the fact that the onging sessions weren’t fun suggests the game doesn’t support ongoing play.
    I’d look at Grimm for kids playing in places that combat isn’t always a good choice.
    Maybe also Bubblegumshoe (which is tilted toward teenage investigators.)
    Fate Accelerated works superbly for that, so long as you start off with everyone on the same page.

    Also, maybe run the initial scenario, then in session 2, montage! Hit a dozen scenes for 5-10 minutes each going through the evasion and the next couple of years. (You could treat it like Fate character creation, where each player says a thing that happened to them, and another player says how they were involved.)

    Conan is a barbarian who only occasionally acts like a barbarian. So is Fafhrd.

    1. Michael,

      I may be being stubborn since D&D is my favorite game, but I really don’t think that the system is the issue. They won’t be kids forever, after the 2nd session they become classed character and being a kid/Npc is supposed to be a challenge and that part has always been fun.

      never read the Fafhrd stuff :/

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