Aug 23

Welcome to Detention, Episode 5!


Hello students! Welcome to a new bonus feature on The RPG Academy, Detention!


We were so happy to hear good feedback about this bonus content that we decided to make more!

In this episode, Caleb and Scott are joined by special guest Christopher from the Sharkbone podcast! As usual, these episodes are a little more rough around the edges, with less editing to reflect a more conversational tone. They also include more of the tangents, bad jokes, and adult language that we tend to use when we’re hanging out and having fun.

In Extra Curricular, Christopher shares some personal tragedy and talks about moving to Ohio. Bummer. But he redeems himself by not knowing geography. Scott brings up early preparations for AcadeCon and we talk about story structure in games. The pesky ghost of Jim McClure is mentioned but not summoned. Caleb starts a tangent about cartoons (which Christopher takes back a decade) and then digs into binging Limitless on Netflix. In Dead Campaigns, Christopher shares a campaign that did not survive the first play session. We also discuss ways to handle the situation when a player makes a challenging choice during character generation. And in Class Review, we move on from the four stereotypical classes and discuss the Warlock. We look at the class from its 3.5 roots to its current version in 5E and get into the flavor and mechanics that it delivers to players. We get super nerdy here, and a lot of math comes up. If you want to see Christopher flex his math skill, check out what he wrote about warlocks here. And we have a difficult time finding warlocks in other games, but we do find their theme or flavor.

-Professor Crunch-

As always, thanks for listening. Please let us know if you have any suggestions or requests for future episodes. We hope you enjoy.

Comments and Feedback are always welcome.


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  1. My thoughts on the shop owner situation. If everyone is connected otherwise in a city and then to a shop owner, I’d just have something happen to the stop. The likelihood that the shop keeper doesn’t have someone else helping at their shop is pretty low. So what if some valuable items are stolen and you figure out that a cult is using them to summon a demon, of course the shop owner, who probably doesn’t have enough money to hire a bunch of mercenaries is going to ask people they know, or who would be willing to help, and is then going to go out with them to get back his goods and make sure their name stays clean.

    Or you could just burn it down and they have to find the arsonist of the shop.

    But in the first example, you can still give them a shop that they own, but it either allows them or their help to join the adventuring party even while they have a shop, And then maybe they find out about some great artifacts. Sure, the other party members will want them to use, but the shop keeper might use them, but then sell them, or sell the parties old gear for them, as long as they get to keep a bit of the profit.

    I do think the game where people are shop keepers in a guild is kind of interesting, fight off rival guilds that are trying to come into their town. Bribe officials to look the other way. Keep their names clean wile getting their dirty business taken care of, and probably even be supplying certain gangs and adventuring parties in black market deals.


    Now, as someone who started playing/running D&D in 5e, I can’t speak that much to the warlock, other than that the flavor of the warlock is just amazing. Oddly I feel like it hasn’t shown up on many of the podcasts that I listen to. I think it might come down to the fact that the warlock pacts are so easy to work into part of the story, which is why I think it would be fun to have in a story as a GM/DM. Overall, reading through the Warlock, they make sense to me, and from how it was described in 3e vs 4e vs 5e, I think it seems like a situation where 5e is just a simpler system than most and you can’t min-max as much.

    1. Oh, and I am in line with Scott, I’m working on the pre-stress for coming up with AcadeCon games knowing that I’ll still probably be winging a lot of it at the table/prepping at the last minute.

    • Red Rabbit on September 3, 2016 at 4:40 pm
    • Reply

    The warlock is cool and simple.
    Not as good as the wizard though.

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