«

»

Oct 22

The Trial of Wushu ep 5 Recap & Review

Wushu

 

Hello and welcome to The Trials. Our new system play test Actual Play podcasts from The Rpg Academy. These games are from one-shots of us playing a new system and giving it a trial run.  This is the Trial  of WUSHU by Danile Bayn.  Wushu is an action movie inspired RPG with loose mechanics designed to inspire scenes out of any Van Damme or Stallone movie.

 

Our GM for this Trial is Andrew ‘That One GM’  @ThatOneGm who did an amazing job.  I can easily say this is one of my favorite series of show’s we’ve ever done!

 

This first episode is mostly a rules review and overview and we set up the parameters of the game we’d be playing.

 

For players –

I am playing Van Darn a TimeCop not unlike, but not copyright infringement  of Van Damme (@theRpgAcademy)

Caleb is playing Larry Smeshen a Private Eye Wizard from Chicago (@TheCalebG)

Matthew is playing Red VI a dinosaur who wears a genetically modified sentient Trench coat  ( @MattParody )

And making his triumphant return to the show is Scott playing a swarm of sentient squirrels that make up the form of an alternate history Annie Oakley.  (@Pachetra)

 

 

 

 

Comments and Feedback are always welcome.
Thanks!!
~Michael
E-mail us at Podcast@TheRpgAcademy
Follow us on twitter @TheRpgAcademy
Visit our Facebook Page
Join our Google+ Community Page at: The RPG Academy
Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

 

1 comment

  1. TheScando

    After listening to everything and listening to this finish up on it, I think that you might be overstating how easy this would be to run with a group of new players. You need people who are very fine with talking a lot and probably making a fool out of themselves with the craziest thing that they can spout. You guys are right on when saying that you would need to focus it and probably just give them pictures of what their character looks like, but I think it might still be too free form for a lot of new players. What would help with something like D&D is the fact that they roll a 12, and they succeed, now you can throw it back to them, and what does it look like when this succeeds? What does it look like when you get the last hit in on the bad guy? Not saying that either system is perfect, but you probably need a more out going group to get a very successful Wushu experience from the get go, and you have to have a GM who really knows how to go with whatever is thrown out there.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>