Mar 31

The Trial of Neon Sanctum: Episode 1 – Making Things Worse

Neon Sanctum image

Hello and welcome to The Trials. Our new system play test Actual Play podcasts from The Rpg Academy. These games are from one-shots of us playing a new system and giving it a trial run.  This is the Trial of Neon Sanctum by Grenade Punch Games.  For this series of the Trials caleb pulled together his own group of played to be ran through a game by the system’s lead Designer Adam Waite.

Caleb is joined by

Matthew Parody – @MattParody

John Serritos – @Renakku Co-host of the Transformation Sequence Podcast 

Kevin Smith – SharnDM Writer of  Melvin Smif’s Geekery Blog


Please head over the Kickstarter page for Neon Sanctum and see if this is a game you’d like to support.



Comments and Feedback are always welcome.
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    • Peder on March 31, 2015 at 3:16 pm
    • Reply

    First off, let me say that I was too lazy to listen to the rules episode 0, figuring that I’d pick up the rules as I listened. And listening, I do think that I’m picking up the rules, but this game seems slightly lack luster thus far. Some of it might be the pre-generated characters as it’s probably harder to jump into them when you can change either gender or name. The card mechanic seems interesting, but maybe because we’re just starting to listen to the combat, it seems like it’s a bit clunky and just an extra thing to add into the game that can add some randomness to it depending on what cards you have and can be strategic, but thus far, it seems clunky. I’ll be looking forward to the next episode to hear more combat (unless everyone dies from the attack drone). Also, I’m not super pulled into the world that is being created, there was some stuff referencing the old world, but the whole idea of corporations and rival corporations has to be done REALLY well and cleverly to not seem like a trope that has been beat to death, and right now it seems to be falling into the stereotypical versions of the trope, now I’m not sure if that’s how the whole world is handled or if that’s just the case for this game, but for me, it’s a bit trickier to get engaged with, as compared to Deadlands, where it used all the western and horror tropes, but was done with less seriousness so it was more enjoyable.

      • Peder on March 31, 2015 at 3:17 pm
      • Reply

      PS. I think that some of this is that I just heard the Numenera games which is also futuristic last week and thus far that world runs smoother, so I’m comparing this world to that one.

    • Carla on April 2, 2015 at 11:43 am
    • Reply

    I only had time to listen to part of the podcast, but i have to say that to me the setting and the start of the adventure sound really cool, and the mechanics do as well. Unlike the author of the previous comment, I didn’t find it hard to get into at all. From the limited, but roughly equal knowledge that I have about both games, this world actually seems clearer and more defined than Numenera.
    I very much hope that I’ll get a chance to play this game!

    Hint, hint — people, look at the Kickstarter!

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