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Oct 18

The RPG Academy Network GM Panel # 1 pt 2

Hello and welcome to a special edition of our podcast. In this episode we present part 1 of the Rpg Academy Network Panel we held over Google Hangouts. We brought together several members of The Rpg Academy Network to discuss various topics about GM’ing as asked by the audience.

In addition to myself (Michael – AKA Prof Fluff  @TheRpgAcademy)

we also had my favorite co-host and yours The Crunch Master himself, The Caleb G. (@TheCalebG)

We also had Lucas, @Embersds) 1/2 of the team behind City of Brass

We also had Jim McClure (@GMJimMclure) the host of Talking Tabletop and the companion show Heroe’s Journey

We also had both members of the Shark Bone Podcast 

Devon ( @Shark_Bone)

Christopher (@EldritchFire)

 

I hope you enjoy this show. It was too large of an audio file to load in one go so it’s broken half. Both episodes will be out

 

As always, we appreciate comments and feedback

 

Thanks!

~ Michael

3 comments

  1. Jerry H.

    Excellent discussions. I heard a lot of great ideas that I want to incorporate into my GMing. More like this in the future please!

  2. TheScando

    Thanks for doing that GM question/discussion, that was a lot of useful information to listen to, and I’m bummed that I missed it (I did pop in via my phone for 10 seconds but that would have killed my phone in half an hour). I’ll definitely look forward to your player one, and I hope to be able to catch one of these when it actually happens.

  3. Chris Sniezak

    Regarding random encounters. In AD&D Dungeons and Dragons the purpose of a random encounter most who make the characters worry about delving too deeply into a dungeon. If they went too far in and didn’t have enough resources hitpoints spells excetera to get out when they ran into a random encounter they had a much higher probability of dying. It was a game mechanic to build tension and also a press your luck mechanic. This was because Gygax ran his game as if he was a referee. He would build his dungeons out and then let people go through them as he adjudicated the rules. It was very video game like. In fact where do you think we got a lot of Video game RPG DNA from.

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