Mar 03

The Campaigns: A New World – Episode 9: Box Full of Demons!

Hello and welcome to the campaigns, the Actual Play Podcasts from DnD Academy. I am Michael and this is The Campaigns: A New World: Episode 9: Box Full of Demons!


In our last episode we learned that neither Blaine or Durrand had been nominated but Abram had. The reveal of which, might be my favorite moment ever in any game. It was priceless.  In this episode, the PC’s begin to conspire and learn that the threats of this world are not just giant things, but there may be something devious at work inside of camp.

Valius goes off searching for something and finds it in an unexpected place.


Thanks for listening. We hope you enjoy.


Comments and Feedback are always welcome.




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    • Jonathon M. Johnson on April 10, 2014 at 4:56 am
    • Reply


    So it just hit me that the title of the podcasts is “The Campaigns”. Kind of thought Michael was saying it wrong by putting an “s” on the end. DOI!!!


    Good political voting investigating episode.

    WTG… Did not even vote for yourself… LOL

    That is crap that you go off to help the community and you get shafted. Oh wait… That is government for you.

    Better watch that loudness in your voice… Those deep half-orc voices really carry. LOL

    The baker votes for the butcher and now all they need is a candlestick maker and the resistance is made…

    Yeah… Rock The Don’t Vote!!! Viva la Resistance – F^#* the nobles…

    OMG… Seriously… Am I listening to “LOST”? Black misty figures, unaccounted people.

    Accountability – – otherwise chaos breaks loose.

    Hey… What is in the box? Dum… De… Dum… Nice scenario with Niko playing what his character would do and not what he would do.

    And then finish it off with missing books and 159; but should be 154…

    Dum… De… Dum…



    • Red Rabbit on April 7, 2016 at 2:03 am
    • Reply

    Disclaimer: This post contains spoilers about this episode. You have been warned.

    A great episode in my opinion, but it made me think about a few things. First thing was, the sluggos “ate” someone’s soul, and that allowed them to transform and become said person. Bailor said that there were 155 people on the island, and 5 extra who were people that had been lost at sea during the storm. So how could the sluggos have taken their forms if they didn’t have access to the bodies, am I missing something, or is that a plothole created due to improvisation?
    My second point is regarding Valius and Durand’s discussion. Now, I’m sure this is a topic that has been talked about to death all over the interwebs, (pun not intended) regarding necromantic magic. That being said, as someone who has played primarily wizards (specifically of the necromancy tradition) I found those discussions very interesting, in this episode as well as later episodes. Overall, a great episode, as usual

    1. RR,
      not necessarily a plot hole as much as a plot divot. in my mind the sluggos were shape shifters first and foremost and had taken on generic people roles to blend in to the survivors (which I blatantly stole from the LOST Tv show with the others pretending to be survivors as well). So they didn’t have any memories of anyone but in the general confusion they were able to skate by.


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