Tag: GM’s Toolbox

GM’s Toolbox by Caleb: Mix it up!

MIX IT UP In this article, I wanted to talk about ways to get your players more involved at the gaming table. Sometimes, new players or more casual players have a hard time focusing on the game. Let’s be honest, DnD can be abstract, at times. As GMs, we can do our best to involve …

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DnD Arts & Crafts: Spell Cards

Hello and welcome to DnD Arts&Crafts. I am Michael and this is how to create Spell Cards to use in your DnD or other RPG Game. I know that with our current technology using Smart Phones, Tablets and Laptops seems to be the prefered method of keeping track of characters sheets and spells. I guess …

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GM’s Toolbox by Caleb G. Game Aids: Tarot Cards

Most everythingI have on my list to write about revolves around the mechanics of the game. This is obviously a vast topic that, as gamers, we can always talk about at length. But sometimes we need to talk about the other aspect of running a game…what actually happens at the table on game night. So …

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Dungeon Talk Episode 24 pt1: FATE FTW

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Podcast: Play in new window | Download (Duration: 59:12 — 54.2MB)Subscribe: Apple Podcasts | Google Podcasts | RSSWhat’s up guys, in this weeks Dungeon Talk Michael, Niko, and myself sat down with character sheets from DnD Next, 13th Age, and FATE.  We created characters in each one just to see the differences and then played …

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Dungeon Talk Episode 21 – The End of An Error

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Podcast: Play in new window | Download (Duration: 1:05:27 — 59.9MB)Subscribe: Apple Podcasts | Google Podcasts | RSSHello all, Here is Episode 21 of  Dungeon Talk; our General advice/discussion podcast.  This is a very special episode (no, not like an ABC after school Special episode) in that we have the entire group and we do …

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Dungeon Talk: Episode 23- A long wind goodnight- pt1.

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Podcast: Play in new window | Download (Duration: 1:05:01 — 59.5MB)Subscribe: Apple Podcasts | Google Podcasts | RSSHello all, so last week we did not have a game do to scheduling conflicts so myself, Michael, and Niko sat down to record, and boy did we ever.  We got pretty long winded and ended up with …

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GM’s Toolbox by Caleb G. Building Cities, pt. 2

In my last article, we talked about the concepts behind building cities for your game. You have an infinite amount of options available to you when it comes to what is in your city and who inhabits it. No-matter what choices you make for the content of your city, you will still need a geographical …

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GM’s Toolbox by Caleb G. Building Cities, pt. 1

Towns and cities play a crucial role in any DnD game.  In the majority of campaigns, they are where the PCs first meet.  They provide refuge from monsters and enemies encountered while traveling.  They offer healing and an opportunity to buy and sell items.  And they usually serve as the background for important scenes that …

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GM’s Toolbox by Caleb G. DC’s

When we break DnD down to its most basic components, it’s all about a comparison of numbers.  Every piece of data on a character sheet exists to not only define the PC, but to show how he or she can be compared against another character or monster.  Obviously, this is most clearly seen in situations …

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GM’s Toolbox by Caleb G. DM flubbing Rolls.

Every player of DnD can relate a story of a perfectly planned combat action or skill check that has failed simply due to a bad roll of the dice.  As GMs, you obviously experience this much more frequently as you have to roll for every monster, NPC, and opponent you put into the game.  In …

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