Tag: DM Tips & Tricks

Running a Successful Campaign: Tips & Tricks for Week 6

Weekly Tip/Trick for Friday, September 28, 2012 Remember the Books are Just Guidelines – One thing that kept me from becoming a DM at first was a limited understanding of the rules.  You don’t need to know every rule to run a game.  The way I like to look at it is to think of …

Continue reading

Dungeon Talk: Episode 6 – The College Years

Play

Podcast: Play in new window | Download (Duration: 54:37 — 50.0MB)Subscribe: Apple Podcasts | Google Podcasts | RSSDungeon Talk: Episode 6 – The College Years Hello all, In this week’s Dungeon Talk Podcast, Evan, after remember to turn on the recorder (after we had been talking for half an hour!) discuss some of my all …

Continue reading

Running a Successful Campaign: Tips & Tricks for Week 5

Weekly Tip/Trick for Friday, September 21, 2012 Try to Get the Players Invested in Your Game – This is a crucial step in motivating players to keep coming back!  Think of it this way, you are 100% committed to your campaign, that’s obvious, but the players start out 0% committed to it.  The idea is …

Continue reading

Live Play Podcast – Coming Soon!

Hello all, Evan and I have been working toward recording our D&D Games and then posting them on the site.  Our current issue has been the audio quality. We play in my basement which is unfinished so it’s cavernous and does not have very good acoustics.  On top of that, the furnace kicks on and …

Continue reading

The Random-izer

The Random-izer The First thing you need to know about the Random-izer is that I, Michael AKA-Mumbles, roll 2d20’s for everything when I play. I haven’t “always” done this, but I have done it for a very long time.  Psychologically I think my dice roll better when I do this. I always use two different …

Continue reading

Running a Successful Campaign: Tips & Tricks for Week 4

Weekly Tip/Trick for Friday, September 14, 2012:    Keep it Simple – Another way to burn out players is by over complicating things.  One thing that has frustrated me in the past is when DM’s create these huge elaborate mazes/puzzles that take the group FOREVER to solve.  If the group is spending hours relying on the …

Continue reading

Running a Successful Campaign: Tips & Tricks for Week 3

Weekly Tip/Trick for Friday, September 7, 2012:    3.  Think Ahead– This may sound like an obvious one, but keep in mind, players don’t know everything that you know.  Don’t expect players to figure out something just because the answer is simple or right in front of them.  You also can’t expect players to remember everything …

Continue reading

Dungeon Talk Episode 5: More than Necessary

Play

Podcast: Play in new window | Download (Duration: 56:33 — 51.8MB)Subscribe: Apple Podcasts | Google Podcasts | RSSMichael and I took vacations and just got back this week so we recorded and will resume our weekly game this Monday.  We had another guest with us this week.  His name is Jared and he recently joined …

Continue reading

Running a Successful Campaign: Tips & Tricks for Week 2

Weekly Tip/Trick for Friday, August 31, 2012:    Have a Contingency Plan – The best advice anyone has ever given me, when it comes to running games, was to always have a contingency plan.  This could be anything from a random NPC (non-playable character) you create, to a surprise encounter.  I used to play with a …

Continue reading

Running a Successful Campaign: Tips & Tricks

Weekly Tip/Trick for August 24, 2012:  Introduction When I first started running games, no one really gave me any useful tips or general rules of thumb to go by.  All I had were the books and my own creativity.  Although the books help, they can also create headaches and overwhelm those new to running games …

Continue reading