Feb 12

Faculty Meeting: #70 – Hit Points?

cropped-New-RPG-Academy-Crest-Hi-Rez-clean-edges.pngHello and Welcome to Faculty Meetings: Tthe general advice and discussion podcast from The RPG Academy.  I am Michael, and this is Faculty Meeting # 70: Hit Points?

In this episode, Caleb and I sit across the virtual table with special guest Matthew Parody who plays Ravage in our Secrets, Lies and the Undead 13th Age Actual play to discuss all things Hit points in DnD 5th Edition.  We also tackle Armor Class and Saving throws before moving on to what Hit Points represent and offer some thoughts on optional rules for Hit points vs. Health Points.


TT 70 class notes

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    • Shawn Merwin on February 13, 2015 at 3:09 pm
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    First time listening. Enjoyed the discussion. When trying to teach new and veteran players 5e D&D, I tried to explain “hit points” quickly. One player, playing the bard, ended up killing a bad guy by using the vicious mockery spell repeatedly. We figured out at the end of the combat that the only damage that specific bad guy took was from the bard’s repeated mockery. Yes, he hurt the monster’s feelings to death. I used that to reinforce the concept that hit points represent a combination of factors, including health, stamina, willpower, etc.

    1. Shawn,
      Thanks for listening AND for leaving a comment. It’s always nice to hear back and get feedback on episodes.
      We literally had a similar incident this past Wednesday. Party was fighting a Ice elemental formed as a Giant Spider. During the battle the other PC’s had done some damage and broken off 4 of the Spider’s Legs. The Bard goes last and does 3 points of damage using Vicious Mockery and basically said, ” you’ve only got 4 legs, what kind of spider only has 4 legs!” and boom, it explodes. Awesome? Yes! Makes a lot of sense? not really! but i’ll go with Awesome every time 🙂


    • Andrew "That One GM" Young on February 25, 2015 at 3:31 pm
    • Reply

    The system that Caleb was thinking about, by the way, is World of Darkness.

  1. Also, the Star Wars mechanic was revisited in the d20 SRD as Vitality/Wound Points, and I think it addresses Michael’s concern about vulnerability at low levels.

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