Jan 29

Faculty Meeting #69 – Meta-Gamersplane

GP.LogoHello and Welcome to Faculty Meetings: The general advice and discussion podcast from The RPG Academy.  I am Michael, and this is Faculty Meeting # 69: Meta-Gamersplane

In this episode, Caleb and I sit across the virtual table with Rohit the creator of Gamersplane.com which is one of the websites in The Rpg Academy Network. Gamersplane.com is a dedicated Play by post site.  Before we get into a deep discussion about Gamers Plane we do a Gamers Lexicon on Meta-Gaming and specifically with secrets from players vs. secrets from characters.

 

 

 

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~Michael
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1 comment

    • Jared on February 12, 2015 at 11:02 am
    • Reply

    Great conversation. Big topic for me, and I can’t help but add my two cents.

    I like to keep character knowledge on par with player knowledge. I usually run games in my own worlds and warn everyone who plays in my games, the monsters you encounter won’t always match the books description word for word. I feel this adds a lot more excitement when things don’t go as planned. For example, we all know trolls regenerate unless you burn them, but what happens when you burn the troll and nothing happens? This is when you roll the knowledge check. Character rolls a 15, and I would say, you remember reading something about there being different types of trolls. Some that burn only by fire, others only by acid, etc (using your example Michael). This way, the players are gaining knowledge of my world at the same time their characters are. This means, no risk of meta-gaming and the surprise comes from both player and character (hopefully).

    To hit on another point you made. I find it very annoying when playing in a zombie game and I am expected to forget all I know about zombies and more importantly, how to effectively kill/avoid them. I say nay! Use that knowledge because we all know you have to shoot a zombie in the head, but we also know that aiming for the head incurs penalties. Regardless of what player/character knowledge is, we all have that knowledge in the back of our head and it can alter how we approach a situation (like when I say make a sense motive check, I am already telling you the NPC is lying. Once you know they are lying, you no longer trust them out of game even if you failed your sense motive check. That’s why I roll for the players in this case).

    Lastly, I will end my ranting by saying this as a basic rule of thumb for me: if you feel like you are over complicating something, take a step back and keep it simple. Try to keep the rolling limited to situations when a pause makes sense. “I stop and think about this for a minute or I focus on making this jump across the pit.” If the character would not stop and think, then why should the player interrupt roleplay to roll a dice? If a character has a good climb skill, climbing a rope shouldn’t always require a roll, unless there is a lot going on to increase the DC.

    -Jared-

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