Dec 18

Faculty Meeting # 66 – The Trial of Dungeon World Recap

Dungeon World coverHello and Welcome to Faculty Meetings: The general advice and discussion podcast from The RPG Academy.  This is  where we discuss topics that came up at our gaming table or yours

I am Michael, and this is Faculty Meetings # 66: The Trial of Dungeon World Recap

 

In this episode Caleb and I are joined by Matt Parody and Scott Brown who also play in our current 13th Age Actual Play series: Secrets, Lies and the Undead. The four of us recently had a chance to play a one-shot of Dungeon World and we gather together to discuss that game, the system and our general thoughts about Dungeon World.

 

 

 

The Actual Play episodes of the One-Shot are also available as is the Youtube version which is a bit longer as I tried to cut out as much as the visual part of the game as I could for the podcast version.

 

Here are some links you may like concerning Dungeon World and/or the tools Jessa used as our GM

Buy Dungeon World at Drive Thru RPG

DungeonWorld SRD

Omnibus A Dungeon World Database

RPG Solo

 

We hope you enjoy this conversation and that you’ll check out their podcasts.

 

 

 

 

 

As always, thanks for listening!

And remember; If you’re having fun, you’re doing it right!

~MIchael

 

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5 comments

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    • Erik on May 9, 2015 at 9:04 pm
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    Hello!

    I stumbled upon your podcast while looking for actual play sessions of games using the Apocalypse World engine. I must say yours was one of the better presented sessions that I have come across. And all the personalities involved were quite entertaining (and educational). Consider me a new fan!

    I do have a couple of comments regarding your DW trial series. While it did a good job of illustrating how to play, it also helped me spot some things that might hinder game play. And I feel some of these things led to your critiques of the system as well.

    Jessa is a competent GM and like her style. But in the case of these Dungeon World sessions, I think she made things a little more complicated than necessary. Much of the game leaned more to GM tools and less player influence. Some items of note:

    – The ‘RPG Solo’ tools were unnecessary. Especially the “Get Answer” probability generator. That is not a part of DW system and goes against the whole point of player rolls.
    – Role Play point awards kind of made things confusing. Also not a part of DW system.
    – The GM should be a fan of the players. If it fits in the fiction, the GM should always say “Yes.” Druid wants to turn into woodland bison? Druid should turn into a woodland bison. Honestly, players should be able to do just about anything in this game. There should be no limits…or at least limits to the limits. 😉
    – There was some instances where it seemed that damage or harm was inflicted without any chance of player response. Again, the GM is supposed to be a fan of the players: they should present challenges for the players to overcome and not simply arbitrarily screw with or deny them.
    – One other item of note: as this game is less about mechanics, using miniatures and grids can actually take away from the story gaming experience.

    Overall, I got the feeling that the GM was trying to shoehorn DW into a D&D-type shell. Putting crunch where their didn’t need to be crunch. I don’t blame her. I think it’s something a lot of people might do while trying to wrap their heads around a whole new way of playing RPGs. I know it’s still taking some getting used to for me. “Our way is the old way.” But I am learning to let go and be open to this new concept!

    (BTW This helped me immensely: http://www.mediafire.com/view/?ypk10uede2sgri6B )

    Again, I think Jessa did a great job running things, but I just don’t feel like it was a complete Dungeon World experience. And though you guys might not go back to try DW, I did hear talk about trying Apocalypse World? I would definitely be curious to hear your input on that! Do it just in time for the new Mad max movie. 😉

    Anyway, looking forward to catching up with all your past broadcasts and hearing the all the new. Great work!

    -Erik

    1. Erik,
      Thanks for listening. The DW version of ‘the trials’ was the first one of these we had ever done and while I am still super-appreciative of Jessa I do wonder if it was a good representation of a Dungeon World session. We may have to go back and do a ‘re-trial’ at some point in the future.

      Michael

        • Recalcitrare on September 6, 2016 at 11:25 am
        • Reply

        A year later, do you think this is a good representation of a DW session? I’m playing my first-ever RPG next week and decided to hear some actual plays of DW and The RPG Academy was recommended. But, my group definitely isn’t using that many tools / any sort of grid system whatsoever.

        1. Recalcitrare,

          Actually no. I think this game is a fun listen and worth the time for the entertainment, but having spoken to some people more familiar with DW, I wouldn’t say this is a great example of how DW is normally ran at the table.

          Michael

    • Richard Kreutz-Landry on June 29, 2016 at 4:25 pm
    • Reply

    I’m so glad you mentioned the YouTube version of this series, Michael. There was SO much hilarious stuff going on in the chat.

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