Oct 16

Dungeon Talk: Episode 8.0 – DnD Next Playtest discussion pt 1

Hello all,

Last Saturday, I ran a DnD Next Playtest for my regular gaming group. We had been running a 3.5 game and because we had 3 out of 4 PC’s that were non-core classes it would be difficult to switch over. So I decided to run a alternate game that ran side by side of the  regular game.

The Players were given pre-gen characters. Each were essentially low-level gangsters; Part of the Crimson Claw Crime Syndicate. This session occurred in the city that the PC’s were currently heading toward.


Zaine, played by Evan, was the crew leader. A human Rogue with a Scavanger Background (House Ruled, as he worked to find lost artifacts in the wasteland north of the city) and the Survivor Speciality.


Grexil, played by Niko, was the muscle. A muttant (long story, but my game includes an alien race that took over the world and then left ) fighter with Slayer background and 2-handed weapon specialist (House Rule).


Yomi, played by Rob, was a Halfing Rogue with the Bounty Hunter Background and Archer Specialty.


The play test went over great. All the players did a fantastic job and wanted to drop the original game and switch over (which makes me happy and sad at the same time).


Here is the discussion Evan and I had about this play test the following day.




Michael – AKA Mumbles



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  1. It would be interesting to hear a straight comparison with the same class in D&D 3.5
    and D&D Next (ie rouge/rouge). The fact that Evan was playing a Duskblade in the 3.5
    game and a rogue in D&D Next didn’t seem like a apples to apples comparison in my
    opinion. I would also be interested in a comparison of both systems without the battle

    1. Jared,
      I agree with you on the Apples to Apples comment. I think it’s during the third podacast we
      posted (8.2) where I ask that very question to Evan, that if he had been playing a spell
      caster in the Playtest (which would have required him to look at his spell book) if he would
      have been able to stay as immersed in the story as he was with his Rogue. He didn’t really
      have a way to answer but said he saw that it might change things. Maybe in Niko’s version
      he’ll play a spellcaster and we can see.

        • evan on October 17, 2012 at 4:53 pm
        • Reply

        Spellcaster! Uuggghhh, i hope not!

  2. jfalsdkjfal;sdjf

    BTW, your sign in with twitter and sign in with face book dont seem to work, at least for me.
    I’m using the Rockmelt (Chrome) browser.

    Great show! Just started listening to it!

    1. Robert,
      Thanks for the comment. I’ll see if I can fix the sign-ins. I’m sure it’s something I did!

    • Ghost 13 on November 11, 2012 at 9:00 pm
    • Reply

    On the Topic of Weapon Atunement (sp)… I too have had my own system in place for this in many Campaigns and have found it can be very disruptive if a player knows too much about how the artifact gains power, because some PCs may stray away from the original goals just to focus on increasing the weapons power (ie. not save the townfolk just because they want to hunt more ogres). I’m Not saying it isn’t a great idea, it’s actual a mechanism I’m pretty fond of. Just make sure you have it in the right players hands (one who really focuses on role playing and wont abuse) and provide with the right info in game to make it a fun hook or find a way to use it to guide the PCs.

    BTW… I listen to every Podcast. I love this stuff and miss playing. I hope to get back to it soon.

    Rob C.

    1. Great to hear from you again. Keep the comments coming.

    • Jonathon on July 16, 2014 at 5:24 am
    • Reply

    Jhmdsjkhmfdfds jknhm – There you go Evan.

    Little bit behind, but on the move.

    I have not played without a mat or miniatures, so I look forward to the day.

    I know that it is what a character would do, but I have had players at the table when I was a player and watching the other player just sit there and it was annoying. Move, attack, do something…

    I guess I can see how the mat is hindering you from doing other opportunities in the game.

    There is that fine line between player’s vs character’s attitudes at the table. Grrr…

    I like the role playing concept of identifying your character to someone else at the table; I’m just a badass mother Fer…

    I think the equalizing of the humans versus the other races are good; I see it as compensating for not having any of the other perks.

    Old school versus new school. Other than they are going to just make it and you are going to have to live with it; plus you are not going to be able to please everyone.

    Defining what a character has for a weapon is great or how they are able to get them, but with the systems I mostly play in (Living series) you are limited what you get just by purchasing them. With home campaigns the DM can just you have a +2 sword now against ogres.



    • Zipperon Disney on February 18, 2017 at 9:38 am
    • Reply

    Smash keyboard

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