Feb 20

Dungeon Talk – Episode 38: Synergies of the Multiverse

Hello and welcome to Dungeon Talk, the General Advice and Discussion podcast from DnD Academy. I am Michael and this is Dungeon Talk Episode 38: Synergies of the Multiverse


On today’s show, we broaden our horizon’s a bit and talk about a game that is not an RPG: Sentinels of the Multiverse, one of Caleb’s ( @TheCalebG)  favorite games.


We then have a creature feature: Bugbear (Spoiler: it’s neither bug, nor bear)


We then have a longer session of Synergy. We had a suggestion of cards sent in by Friend of the Show Matt Parody  ( @Mattparody )

Here is a link to the cards we use if you want to see them:



We then finish up with a discussion about the game Whitehack as suggested by Olaf.


Thanks for listening. We hope you enjoy.
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    • That One GM on February 20, 2014 at 9:38 am
    • Reply

    Hey guys! Thanks for reading my synergy in the show! I really enjoyed all three other ideas as well, especially the different styles of laying out the details. If you guys do another synergy, I promise to keep it short. Maybe I’ll use Caleb’s or Matthew’s format.

    I also really like the discussion of the bugbear. I usually follow Caleb’s convention of using bugbears as bandits and thugs, the kind of ruffians who set up shop at a ford or bridge and charge an arbitrary toll until heroes run them off. Next time, though, maybe I’ll throw in a swashbuckling bugbear with a French accent and a penchant for the dramatic.

    1. No worries,

      Write it to the length you need to write it!

      We both were really impressed.

    • Peder on March 4, 2015 at 12:04 pm
    • Reply

    I have to say that the Synergy is very cool way of coming up with different ideas and quick ideas for the game. I’d say that I’ll probably steal it from time to time as I begin DM’ing as it makes some decisions easier, like, hey, here’s a creature that you can find in the monster manual quite often.

    1. Peder,
      Hope it works well for you. Please let us know how it goes. I ran a game a few weeks ago with little prep and had a pack of cards and I would just turn over a card anytime I felt i needed too (I had not looked at them prior) and I would work the card into the story at that moment. It worked great! There was one scene in particular that would not have happened otherwise that has become central to the current story line.


    • Scott Hardy on March 16, 2015 at 2:29 pm
    • Reply

    http://gatherer.wizards.com/Pages/Default.aspx will give you random cards I ‘drew’ six.

    One night deep in the [forest] one of the pc’s will be be attack by a bandit who will snatch his backpack and take off running. The PC will give chase and soon catch up to a figure in the darkness and with some gm promoting ” You gain advantage/+2 if you want to charge or surprise attack.” The hooded figure falls from any blow the PC uses and her hood falls away. the pc then realizes that it wasn’t the bandit but an innocent maiden [Hair-Strung Koto] her blood ooze out her face is burned into the mind of the hero [Wrack with Madness]]. Whenever the PC tries to sleep he will plagued with nightmares and will awaken to his allys fighting [Drudge Skeletons]. The Party is already at 3/4 health and no matter how many times they knock them down they get back up again. The skeletons will not attack the PC and whenever they re-spawn his eyes will flash [Know Naught but Fire] and he will gain a disadvantage/-2 to his next attack.
    The battle will go on until the party knocks the PC down to 0 hp or the rest of the PC’s are dead-dead. It is only then the sun will come up.

    1. Scott,
      I think this is great. I’m not much for random encounters but this would be a great one to drop in the middle of an otherwise lengthly travel montage, esp if the PC’s are traveling through a twisted or cursed area. This isn’t a simple fight the monster encounter, it’s a puzzle (using monsters AS puzzles is something i’ve been trying to do more of).

      I like it!


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