Mar 22

Dungeon Talk: Episode 14 – Here come the Segments

Hello all,

Here is Episode 14 of Dugeon Talk.  Evan and I are still experimenting with the format and in this Episode we tried out a more formalized format with specialized segments. We liked it a lot. Hope you do too.


1. Tabletopics – Setting tone in your RPG game.  We had a session where it just didn’t work.

2. Message for you Sir – we answer an E-mail question sent in on our podcast(at) e-mail. Our question this time was about any food rituals our group has.

3.Tabletopics – Ret Con and it’s place in our game and yours

4. Next news – we discus the current version of the DnDNext Fighter class.


As always, thanks for listening. Comments and feedback are always welcome.





Michael – AKA Mumbles.


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    • kimon on March 29, 2013 at 3:52 pm
    • Reply


    Love the show guys. Just came across it online, and having a blast listening in. One thought, toward the end of the show you guys were talking about dnd next and how it would be nice if a fighter WAS a barbarian etc. I like the idea, and suggest looking into the GURPS system. That has been classless for a long time. They flavor things through advantages/disadvantages and a number of other ways.

    I know you also mentioned in this podcast or maybe the one before that you were looking for sci-fi and “something different” again… GURPS is made in a generic sense, and then each book module … ie space, fantasy, superheros etc helps modify the rules.

    Anyway, just a suggestion. Keep up the good work guys.

  1. Kimon,
    Thank you for listening and for taking the time to leave a comment. Always nice to hear from the audience. I remember playing GURPS once a long time ago. I remember it to be overly complicated but really so was D&D back then (i’m talking the late 1980’s here). I’ll take a look at the new edition. I think we might do Deadlands but maybe GURPS can be our next next thing (not counting DnDNext, of course)

    If you have any questions you’d like us to cover in our mailbag segment send them to Podcast@dndacademy(dot)com Still need more people for our giveaway. Your question could score you some D&Dacademy SWAG!

    Thanks for listening. The new Dungeon Talk should be out this weekend.

  2. Hey thanks for the comment and for listening. I don’t know much about GURPS but what you say about it seems to fit what I want to do. Maybe we will talk about it on a future show, but I’ll definitely bring it up to the group when these campaigns are done.

    • Jonathon on July 27, 2014 at 8:50 pm
    • Reply

    Setting a tone, though mentally, your senses definitely change it really quick. You want to say it is dark and eerie and musty, but if you are playing in a brightly lit fresh room that is what will disrupt the tone.

    The DM has to help out when players are supposed to be scary or not. Have them roll a will save and if they fail then the DM has to tell them they are scared. If the player does not react to what you say, then the player has an issue and going to cause a problem to future games.

    If you are outside and it is morning, have the lights on. As the sun goes down and if you have a dimmer switch on your lights you can lower the brightness.

    The Call of Cthulhu mechanics are awesome. I think a bit better than D&D. I would like to make a mash-up of Call of Cthulhu and D&D. Though the concept of CoC vs D&D is that in CoC you are the average Joe and in D&D you are heroes, so in D&D why be afraid.

    Is Rob a paramedic now? I was an EMT for four years.

    Which Ale-8-One drinks do you drink? Regular/Caffeine Free Diet/Diet

    Why should fighters be able to kill stuff better than anyone? Maybe at lower levels.

    Disarm in v3.5 was cool and better mechanics than v4.0. Especially with the improved disarm feat and especially all of those improved feats.

    I disagree with your thoughts on the v3.5 tactics vs roleplaying. Make up a character and if they work, then they work; if they do not, then you need to find a way to make them work. One of my v3.5 wizard characters energy substituted all of his energy spells to lightning. I must have been the immune to lightning monster magnet because it sure seemed like I came across almost every monster in every adventure that we played in.

    I still think that v3.5 is the best so far, v4.0, Next, v5.0 Basic has too many plus this, plus that, etc… and it seems that everything is just being given to the players so that they do not cry.

    I like that idea you have Michael with a table of all fighters, rogues, wizards, same class. V4.0 has all of those roles that you should be to balance out the table. It was annoying when we would try to group up to play Living Greyhawk and people would come to a table and ask what you need. I would just say, bring what you want to play. I did judge a full table (6 players) of all dwarves; too fun. Go Dwarf Team 6.

    Did you ever get around to playing a full table of the same class? If so, did you record it for a podcast?

    Wrong… Four core classes… Different classes separate the classes; do not have sub-classes.

    Keep on talkin’



    1. Jonathon,
      I like the regular ones, but only after they’ve been in a fridge for at least 24 hours (nice and cold) and then in the freezer for about 15 minutes (don’t let them freeze!!) and they are the bomb. Had to give them up though for the diet. So none now in 4 months. If I can hit my weight goal by November (our Mini-Con The Rpg Acade-con year 1: Deja Vue ) I may crack one or two open.

      Yes, Rob is an EMT / Firefighter.

      I’ve never had an all one class game, BUT we may soon. We are going to run the D&D 5e Starter Set Adventure Lost Mines of Phandelver and I get to be a player (Thanks Rocky!) and I’m pushing for us to all play wizards just to see how it goes.


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