A few days back, I had a half-formed idea. What if I bought a pack of MTG cards and used the cards in that pack as inspiration to design a session or start a new D&D campaign? I didn’t think it through very well but threw the idea out on Twitter to see if anyone else had done something similar. The response was more than I had expected. Several people responded back that they had either done that, done something similar or would be really interested in hearing about how it went.
That decided it for me. I would try it and and post my process to share. If anyone is keeping up with our actual play podcasts you’ll know we are doing a DnDNext Play test but it’s a very non-traditional game. No magic (Divine or Arcane) and a mix of technology. For this experiment I’d like to try and keep things simple. At least for the initial test.
We’ve already decided that once the new play test packet comes out we wanted to do a one-shot play test with the new classes (Ranger, Paladin and Druid) so more than likely that’s what i’ll be designing. We’re also going to start with 10th level characters. Our current game the PC’s have just leveled up to 6th level.
In this first post I’m going to lay out the rules I’ll follow and the cards I’m starting with.
1. I decided to get 2 packs of cards instead of one. I thought this would give me more wiggle room to design a more fleshed out story.
2. Since i’m using 2 packs I can choose not to use any 2 cards out of each pack, in case something just doesn’t make sense (for me at least).
3. I got 2013 core packs. I know the other packs are heavily themed and at least for this first go I wanted the freedom to come up with my own theme and not forced into one.
Here are the cards I’m using.
Mogg Flunkies – Creature – Goblin: red
Harbor serpent – Creature – Serpent: blue
Dark Favor – Enchantment – Aura: black
Kraken Hatchling – Creature – Kraken: blue
Fire Elemental – Creature – Elemental: red
Mark of the Vampire – Enchantment – Aura: black
Pacifism – Enchantment – Aura: white
Bountiful harvest – Sorcery: green
Ravenous rats – Creature – rat; black
Faerie Invaders – creature – Faerie Rogue: blue
Torch Fiend – creature – Devil: red
Phyrexian Hulk – artifact creature – Golem: Colorless
Courtly Provocateur – Creature – Human Wizard: blue
Door to Nothingness – Artifact – Colorless
Land – Mountain
Disentomb – Sorcery : black
Guardians of Akrasa – creature – human solider: white
Negate – Instant: blue
Warclamp Mastiff – Creature – Hound: white
Deadly Recluse – Creature – Spider: green
Sign in blood – sorcery: black
Divine Verdict – Instant: white
Walking Corpse – Creature – Zombie: black
Elvish Visionary – Creature – Elf Shaman: Green
Craterize – Sorcery: red
Knight of Infamy – creature – Human Knight: black
Fungal Sprouting – Sorcery: green
Flames of the Firebrand – Sorcery: red
Thragtusk – Creature – Beast: green
Land – Swamp
So that’s what I have to work with.
Stay tuned for part 2 where I’ll share what I come up with and then Part 3 will either be a podcast of the game or a recap of the game with analysis of how the game went.
Michael – AKA Mumbles.
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