Jun 26

Campaigns: A New World – Ep 20: The End

The end signHello, and welcome to the Campaigns, the Actual Play Podcasts from The RPG Academy. This is where you get to hear how our games actually run at the table.

I am Michael, and this is The Campaigns, A New World, Episode 20 – The End

In our last episode the PC’s explored the first levels of the Temple of the Faceless Gods and found two androgynous priests who appeared to be frozen or catatonic.  They believe these are the frozen slug-people they are looking for. We pick up this episode as they head down to the basement.


Please continue to listen after for a brief msg for me about why this is the last episode.


As always, thanks for listening.

Comments and Feedback are always welcome.




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    • Jonathon M. Johnson on July 9, 2014 at 9:46 am
    • Reply

    THE END…

    The three faceless gods… Dum… De… Dum…

    A message on the other side… uh oh… who died? LOL

    Good answers Niko (Valius)… You rock… ‘I do not know what you speak.’ ‘I do not understand your answer.’

    So all of this climb, climb, climb, and then… The adventure ended and I thought… WT

    Michael jumps on to tell us that the ending was not foreseen and would have done it different.

    I envisioned the ending as the group (not knowing) would have came back to their homeland, crested a hill to see a group of ships set sailing into a portal and then the main ship exploding.

    Looking forward to new venues and new adventures.



    1. Jonathon,
      yeah, If I had known that the game was ending that night I would certainly have just let them get to the top of the tower. We are recording a recap show of Table Topics for this Campaign this week. If you have any questions you’d like me to answer, E-mail them to Caleb@TheRpgAcademy(Dot)Com. He is going to ‘interview’ me and I hope I can give a little more closure to all of it.

      We’ll also touch on Made Men if there are any lingering questions from that one.


  1. Shame to see it end that way, but group stuff makes perfect sense, I know there have been a few Dungeon/Table Talks where you talked about how that’s how so many of your games ended, which makes sense. Right now I’m still fighting, trying to figure out when to get mine started as we keep on running into things (and some people in the group have trouble saying ‘no’ to everything)

    • Red Rabbit on April 7, 2016 at 1:44 am
    • Reply

    Disclaimer: This post may contain spoilers about this episode. You have been warned.

    An appropriate ending to a phenomenal campaign, let me explain why. Now I know alot of people weren’t happy about the abrupt ending. However, I wasn’t. This is the campaign that got me hooked on the website, and I didn’t want it to “officially” end. Technically since there was no conclusion or cliffhanger, to me at least, it never ended.
    After 20 episodes, you become so invested into the world, characters, and the story and while I would have enjoyed to have it continue, I always dread endings, they seem so final. Its similar to watching a show for years, and then they have the season finale and its over, everyone in the show is happy (or a tragic ending) and you’re like, “shit, now what do I do, watch reruns, find a new show?”. I don’t know if this makes sense to most people, but it does to me.
    I reckon the reasoning is, you want it to continue, and an ending just bums you out. That’s why I like the idea of a campaign that lasts for dozens of sessions. Although a new storyline is always fresh.
    I’m terrible at explaining things, but if 20% of this post makes sense, I’m satisfied

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